Friday, September 23, 2011

Game v1 -- HOGs rule

Bill and I had a long chat. He's done some market research about the types of games that are appreciated by the main demographic that buys his presses. They like HOGs and other minigames. If we test out the backstory and game mechanics and learning mechanics in a simpler-to-develop game like that, that's a pretty good way to go. Then, we might have some minimal revenue to support making the 3D version.

I found a tutorial for Silverlight. So I made a demo HOG here, http://www.godreaming.com/emeralda_v3/default.html, in about 2 hours.



Now, all we have to do is wrap it in the backstory, add some more minigames that are targeted at learning what we want to teach, and add language support. (Bill sells presses to people all over the world.)

This is pretty do-able. Not sure how easy it is to publish a Silverlight game though. When Bill and I spoke with Scott Kirk from GameGurus.com, who specializes in bringing people's game ideas to life, he said that the most popular engines were Flash and Unity. Ick. Unity. But those are your choices if you want to have some other distributor sell your game for you. I guess there's also Shockwave.

But I digress.

Onwards and upwards!