Melissa may see something I (we) missed, and it is that a single-player game is in the making. It was, after all, my first goal--a game one person plays to learn printmaking. Virtual worlds came along later, suggesting multiple players, as in mmporpgs and community building with ease. The student/artist usually works alone; but printmaking takes a village. We play alone, then we take our experience into an agora to share. Interesting. Story of my life!
This blog chronicles the development of an educational game called Emeralda. The game was the brainchild of Bill Ritchie, a local artist and ex-art professor. The game concept has evolved quite a bit, due to our regular brainstorming sessions, but thankfully the original spirit is still there.
I'm writing this blog because I think the experience might be useful to other people. It doesn't really matter what the game is... if you're making a game and your team consists of two people like us... well, you might be able to learn from our mistakes. :)
The player discovers their crate
About the game
Emeralda has five main goals: 1. First and foremost, entertain while teaching the skills and theory of print-making and fostering a passion and appreciation for the art. 2. Create an environment where the student can safely make mistakes and experiment with dangerous aspects of print-making, such as mixing acids to etch different kinds of metals. 3. Show how the concepts behind etching and print-making are everywhere, and can be mixed with other disciplines. 4. Encourage ingenuity to break down functional fixedness by MacGyvering materials when necessary. For example, if no acid is available, provide other subtle sources of acid. 5. Add to the player's experience by providing clues to a mystery that they solve as they make their way through the game. The professor is missing, presumed dead, but he seems to be leaving the player messages and clues to the contrary.
Emeralda is designed to work in conjunction with an online, accredited course (though it can be played as a stand-alone). Each "level" in the game supplements an assignment in the course. If the students are rushed, they can ignore the mystery and opt out of the MacGyvering. We also hope that if non-students stumble upon the game, they will enjoy it.
Melissa may see something I (we) missed, and it is that a single-player game is in the making. It was, after all, my first goal--a game one person plays to learn printmaking. Virtual worlds came along later, suggesting multiple players, as in mmporpgs and community building with ease. The student/artist usually works alone; but printmaking takes a village. We play alone, then we take our experience into an agora to share. Interesting. Story of my life!
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